![]() The WotC President said that Spellslingers would "reinvent the genre for the mobile-first generation." Together with MTG Arena, ManaStrike and Magic: Legends the game would form part of WotC's "Year of Digital Expansion". As gamers progress in Spellslingers, they might be more likely to jump into Arena-or simply keep playing Spellslingers and buying new cards. ![]() The idea was to use Spellslingers as a monetizable entry point into the card game in a controlled all-digital environment. It was described as a card battler that's more accessible to everyday mobile gamers. ![]() In-App Purchases will be involved, but while there are certain unavoidable pay-to-win aspects of any card game, Wizards of the Coast is minimizing them.Īt a Hasbro investor's meeting at ToyFair in February 2020, Chris Cocks formally introduced the game as Magic Spellslingers. The game is free to download, with new cards obtainable via in-game quests and by opening packs. On the other hand, deck building and customization are still very much a part of the overall experience. They have unique card types and playstyles, with pre-made decks that allow newcomers to at least be competitive right away. Valor's Reach will put the Planeswalkers right at the heart of the action by making them the focus. ![]() Vertical gameplay allows for one-handed use for a unique experience in the genre. Originally announced as Valor's Reach, inspired by the Kylem stadium of the same name where magical duels are fought, the game offers a new take on mobile CCGs by combining opportunistic bluffing and counterplay that delivers depth and strategy with mobile accessibility. ![]()
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